weekendtore.blogg.se

68 civilization v background
68 civilization v background





68 civilization v background
  1. 68 CIVILIZATION V BACKGROUND SOFTWARE
  2. 68 CIVILIZATION V BACKGROUND WINDOWS

This process allows custom multi-mesh units to made in a reliable way with none of corruption issues of using FBX. Use Nexus Buddy 2 to fix up your materials and textures - you'll probably need to remove the existing materials first before creating new ones. gr2 with the original units skeleton but with your meshes from Blender.ī4. gr2 had - it will still add them into the file. br2 file has more meshes than the original. gr2 completely unchanged but will completely replace the meshes with the data from the. Open the copied file in Nexus Buddy 2 and select Overwrite Meshes from BR2 in the Advanced tab. gr2 file you are using the skeleton from - giving it a new name e.g. If you are rigging custom or converted meshes to a Civ 5 skeleton and animations use the following process:ī2. So the best techniques for getting graphics from Blender in. The FBX import is reliable for skeleton and animation data but often corrupts mesh data particularly for models with multiple meshes involved. The BR2 is reliable for mesh data and supports multi mesh, multi material models so is the preferred option. nb2 format.įor getting graphics from Blender back into Civ 5 gr2 there are two formats available, BR2 and FBX. cn6 format preserves the vertex normals, binormals and tangents used for shading unlike the. cn6 format using the "Export to CN6" Button and the relevant import script. gr2 file.īlender 2.49b: Import the NB2 file using my the import script: Scripts -> Import -> Nexus Buddy 2 (.nb2).īlender 2.7+: Import the NB2 file using my the import addon script: Import -> Nexus Buddy 2 (.nb2).Īlternatively, use the. gsd file) first using Load String Database under Advanced Actions before loading. Note: You may have to load the relevant string database (a. If you have a file that contains multiple Models such as a Wonder graphic you can switch which one you want to export or just export all. gr2 file, switch to the Advanced Tab and click Export to NB2. For the next step to work properly your working directory should include no spaces in the path.Ī2. It helps to have everything in one place before you start. In my case I searched resource for "archer" and copied everything to a folder called UnitWork_archer - it picks up Horse Archer and Camel Archer files too but that's not important. The simplest way is to do a file search within your unpaked resource directory (in my case C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v\resource) for the name of the unit and just copy everything.

68 civilization v background

Copy all files relating to the unit to a working folder. My complete working directory at the end of the process is uploaded here so you can play along at home.Ī1.

68 CIVILIZATION V BACKGROUND WINDOWS

These processes have been tested on Windows 7, 8 and 10.įor my example case I am going to export and re-import 2, one of the Archer models. * This folder can be unzipped anywhere and sid meier's civilization v sdk/Nexus/x86/Nexus.exe will still work. (Optional) Civ 5 SDK Old Version with working Nexus 3D Viewer *

68 CIVILIZATION V BACKGROUND SOFTWARE

Now it is simple and quick to create precise Blender templates direct from vanilla GR2 files via the NB2 format, or the more recent CN6 format for improved accuracy.įor these processes you will need to unpack the Civ 5 art resources (I recommend using Dragon Unpacker) and have the following software installed: Some people such as danrell have had some success copying skeletons by hand but this is very slow and un-fun work. Until recently this has been a really difficult pattern to follow in Civ 5 because it hasn't been possible to extract the skeletons and the meshes of vanilla units. The vast majority of community made unit art for Civ 4 was done by rigging custom meshes to vanilla animations. These methods have great potential for Civ 5 unit graphics and potentially other graphics such as leaders, buildings and improvements. A) Extract 3D models, including their meshes AND skeletons, from the GR2 format used in Civ 5 into Blender.ī) Get 3D models from Blender back into the GR2 format so that they can be used in Civ 5.







68 civilization v background